

You are ostensibly kitting out the spaceship you’re launching from Earth to colonize a new planet by choosing your faction’s culture and what equipment you are bringing along.
#CIVILIZATION BEYOND EARTH SERIES#
When you start a game of Beyond Earth, you are immediately forced to make a series of decisions that make very little sense to a novice Civ player. The action is turn-based, so you have ample time to decide how you want to move your units on the hex grid before the other factions and the aliens take their turns. You found a city on a new planet and use that city to construct military units, buildings which provide permanent bonuses to your faction and support units such as satellites and workers to improve the harsh landscape. The human groups and their leaders have notes of known cultures, such as Elodie from Franco-Iberia and Hutama from Polystralia, but other than their accents there’s not much character differentiating them. Humans as a species have discovered the ability to travel to a distant planet to set up shop and they all launch their spaceships at roughly the same time to land on the same planet. Thankfully, the game is still enjoyable for a Civ fan even if it is flawed.ĭespite the wonderful emotional hook of the introductory cinematic, the story set-up is rather slim and you have to infer a lot of it. Unfortunately, the myriad of new decisions you have to make in Beyond Earth become uninteresting far too quickly, at once paralyzing you and forcing you to mark time in annoying ways. Civilization: Beyond Earth was made by Firaxis under the tutelage of Meier’s philosophy as players colonize a new planet around 250 years in the future and must contend with other human factions and a hostile alien environment.

Meier famously believes that all game design is about creating interesting decisions for the player. In the Civilization series that bears Sid Meier’s name, you have to make a lot of decisions: Where to plant your first city, what to build first, where to move your soldiers, whether you should attack your neighbor.
